Difference between revisions of "User talk:DavidE"

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(New page: == Bogre-Banana == What is Bogre-Banana Bogre-Banana is a 3D game engine for Haskell. It used haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Fu...)
 
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What is Bogre-Banana
 
What is Bogre-Banana
   
Bogre-Banana is a 3D game engine for Haskell. It used haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Functional Reactive Programming" interface. This interface is designed to be concise and easy to use.
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Bogre-Banana is a 3D game engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Functional Reactive Programming" game engine. Bogre-Banana is designed to be concise and easy to use.
   
   
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Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs.
 
Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs.
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FRP Crash Course
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Programming in FRP consists of creating a network of "Behavior"s and "Event"s (although Events are more like event streams). A Behavior represents something that changes through time. An Event represents discrete time specific events. The key difference between a Behavior and an Event is that a Behaviour has a value at all times, while an Event only occurs at specific instances of time.

Revision as of 16:25, 10 February 2013

Bogre-Banana

What is Bogre-Banana

Bogre-Banana is a 3D game engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Functional Reactive Programming" game engine. Bogre-Banana is designed to be concise and easy to use.


What is "Functional Reactive Programming"

Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs.


FRP Crash Course

Programming in FRP consists of creating a network of "Behavior"s and "Event"s (although Events are more like event streams). A Behavior represents something that changes through time. An Event represents discrete time specific events. The key difference between a Behavior and an Event is that a Behaviour has a value at all times, while an Event only occurs at specific instances of time.