Ensure you have a recent GHC compiler – version 7.0 or higher is recommended.
- Windows: You will need wx-config for Windows, MinGW 5.1.6 and MSYS 0.1.11 (these are the latest versions at the time of writing). You must select the C++ compiler option when installing MinGW.
- Mac OS X: you need to install the gcc compiler, which is part of the Apple Developer Tools.
At the time of writing, there are few pre-packaged wxWidgets 2.9.x libraries, so you are best just downloading the latest version from [The wxWidgets website].
We assume in this guide that the variable $wxwin points to your wxWidgets installation directory, for example: ~/dev/wxGTK-2.8.10.
2 Building wxWidgets
MacOS X Lion: I built wxWidgets with most of the optional libraries as follows:
./configure --enable-unicode --disable-debug --with-osx_cocoa --prefix=/usr/local --enable-stc --enable-aui --enable-propgrid --enable-xrc --enable-ribbon --enable-richtext --enable-webkit --with-opengl make && make install
Windows 7: I built wxWidgets as follows:
Edit wxwidgets-src-dir\build\msw\config.gcc so that the following values are set:
SHARED ?= 1 BUILD ?= release
Then (in cmd.exe, not bash):
cd wxwidgets-src-dir\build\msw mingw32-make -f makefile.gcc
The required wx-config for building on Windows with wxWidgets 2.9.x is currently hosted on http://code.haskell.org/wxhaskell, and only obtainable if you pull the complete repository. This is not very satisfactory, and I am looking for a better solution - probably hosting at Sourceforge. The version of wx-config at code.google.com will not work (it is only suitable for wxWidgets 2.8.x)