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The stack machine has several major components:
 
The stack machine has several major components:
* the heap which contains heap nodes (see [[/Heap]])
+
* the heap which contains heap nodes (see [[Yhc/RTS/Heap]])
 
* several machine 'registers' which represent the current state of the machine
 
* several machine 'registers' which represent the current state of the machine
 
* the stack which is used for calculation and for function calls.
 
* the stack which is used for calculation and for function calls.

Revision as of 15:16, 15 January 2006

Part of Yhc

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The Yhc runtime is a stack machine based on the spineless G-Machine.

The stack machine has several major components:

  • the heap which contains heap nodes (see Yhc/RTS/Heap)
  • several machine 'registers' which represent the current state of the machine
  • the stack which is used for calculation and for function calls.

Contents

1 Registers

The stack machine uses 'registers' (i.e. C variables) to store important information about the running state of the machine (see src/runtime/BCKernel/mutator.c).

The stack machine works by evaluating application nodes. Application nodes are calls to a given function with a given set of arguments. At any one time some application node (and thus some function) is 'currently under evaluation'. When a function is called it executes the bytecode instructions in that function which might cause the further evaluation of more application nodes. Eventually an application will produce a result and evaluation of an earlier application will continue.

The registers used in this process are:

  • The instruction pointer (ip) points to current instruction being executed.
  • The stack pointer (sp) points to the item on the top of the stack.
  • The frame pointer (fp) points to the top frame on the stack.
  • The heap pointer (hp) points to the start of free space in the heap.
  • The vector application pointer (vapptr) points to the application node in the heap that is currently being evaluated.
  • The const table pointer (constptr) points to the constant table of the current application node (vapptr).


2 Heap

The layout of heap nodes is described in Yhc/RTS/Heap and garbage collection in Yhc/RTS/GC.

The heap is layed out in memory as:

 +------------>-----------<----------+
 | heap->     |           |  <-stack |
 +------------>-----------<----------+
 a            b           c          d

where

  • a is the start of the heap (G_hpStart)
  • b is the current heap pointer (hp, G_hp)
  • c is the current stack pointer (sp, G_sp)
  • d is the base of the stack (G_spBase)

The meaning of some of these registers is described below in 'Global registers'.

The heap and the stack grow towards each other and garbage collection is performed when they would overlap.

3 Stack

The program stack is used to store previous values of the machine registers in stack frames. This is used to allow nested function calls. The program stack is also used to during evaluation to perform calculation and as temporary store. The layout of the stack might thus be something like

===================
 |   frame 0     |
 +---------------+
 :  stack data   :
 +---------------+
 |   frame 1     |
 +---------------+ 
 |   frame 2     |     <- fp
 +---------------+     
 :  stack data   :
 :...............:
 :  stack data   :     <- sp
 :---------------:

The structure of a single stack frame is:

 struct Frame {
   Frame*     fp;     /* saved value of the fp register */
   CodePtr    ip;     /* saved value of the ip register */
   Node*      vapptr; /* saved value of the vapptr register */
 };

When a new node is evaluated a new frame is pushed on top of the stack. The current values of the registers are saved in the frame and the registers get new values:

  • fp is set the address of the newly created Frame structure on the stack.
  • ip is set to the beginning of the code for the new function.
  • vapptr is set to the new node under evaluation
  • constptr is set to the constant table of the new function

When the function returns:

  1. the value on the top of the stack is saved temporarily
  2. ip and vapptr are set to the value saved in the current frame
  3. fp is set the value saved in the current frame
  4. constptr is set to the constant table of vapptr
  5. sp is set to the new value of fp
  6. the value saved earlier is pushed back onto the top of the stack

Since the stack grows into the heap running out of stack is not treatedly differently from running out of heap.

4 Global registers

There are some additional registers that are used (see src/runtime/BCKernel/heap.h):

  • G_markTableSize records the size of the mark table in words (see ["Yhc/RTS/GC"]).
  • G_markTable is a pointer to the start of the mark table (see ["Yhc/RTS/GC"]).
  • G_hpSize is the size of the heap in words
  • G_hpStart is a pointer to the start of the heap area
  • G_hpEnd is a pointer to the end of the heap area (including stack)
  • G_spBase is the start of the stack
  • G_gcStats are statistics about garbage collection
  • G_heapGlobals are a list of variables that the C runtime is holding that refer to haskell heap objects (see ["Yhc/RTS/Primitive"].

There are also global registers that act as 'caches'. Which is to say they are globally visible copies of mutator registers (it's necessary to copy them back and from when moving in/out of the mutator).

  • G_sp is a global mirror for sp (it's copied here from sp if we need to leave the mutator).
  • G_fp performs the same function for fp
  • G_hp the same for hp