Float

data Float :: *
base Prelude, base GHC.Exts
Single-precision floating point numbers. It is desirable that this type be at least equal in range and precision to the IEEE single-precision type.
Float :: DataType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
class Fractional a => Floating a
base Prelude
Trigonometric and hyperbolic functions and related functions. Minimal complete definition: pi, exp, log, sin, cos, sinh, cosh, asin, acos, atan, asinh, acosh and atanh
FloatConstr :: Rational -> ConstrRep
base Data.Data
FloatRep :: DataRep
base Data.Data
Float' :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
Float32UnsignedInt248Rev :: DataType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
FloatMat2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat2x3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat2x4 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat3x2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat3x4 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat4 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat4x2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatMat4x3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatPrimL :: Rational -> Lit
template-haskell Language.Haskell.TH.Syntax, template-haskell Language.Haskell.TH
FloatTok :: Rational -> Token
haskell-src Language.Haskell.Lexer
FloatVec2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
FloatVec3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs

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