Float

data Float :: *
base Prelude, base GHC.Exts
Single-precision floating point numbers. It is desirable that this type be at least equal in range and precision to the IEEE single-precision type.
floatDigits :: RealFloat a => a -> Int
base Prelude
class Fractional a => Floating a
base Prelude
Trigonometric and hyperbolic functions and related functions. Minimal complete definition: pi, exp, log, sin, cos, sinh, cosh, asin, acos, atan, asinh, acosh and atanh
floatRadix :: RealFloat a => a -> Integer
base Prelude
floatRange :: RealFloat a => a -> (Int, Int)
base Prelude
FloatConstr :: Rational -> ConstrRep
base Data.Data
FloatRep :: DataRep
base Data.Data
floatToDigits :: RealFloat a => Integer -> a -> ([Int], Int)
base Numeric
floatToDigits takes a base and a non-negative RealFloat number, and returns a list of digits and an exponent. In particular, if x>=0, and > floatToDigits base x = ([d1,d2,...,dn], e) then *  >= *  = 0.d1d2...dn * (base** *  <= di <= base
Float :: DataType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
float :: Float -> Doc
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint, template-haskell Language.Haskell.TH.PprLib
float :: GenTokenParser s u m -> ParsecT s u m Double
parsec Text.Parsec.Token, parsec Text.ParserCombinators.Parsec.Token
This lexeme parser parses a floating point value. Returns the value of the number. The number is parsed according to the grammar rules defined in the Haskell report.
Float' :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
Float32UnsignedInt248Rev :: DataType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
floatingPointException :: Signal
unix System.Posix.Signals
FloatMat2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
FloatMat2x3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
FloatMat2x4 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
FloatMat3 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
FloatMat3x2 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders
FloatMat3x4 :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders

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