Render

Render :: RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
Renderbuffer :: RenderbufferTarget
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
RenderbufferAttachment :: AttachmentObjectType
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
data RenderbufferObject
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
RenderbufferSize :: GLsizei -> GLsizei -> RenderbufferSize
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
data RenderbufferSize
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
data RenderbufferTarget
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
data RenderingContext
GLUT Graphics.UI.GLUT.Initialization
How rendering context for new windows are created.
data RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
render :: Doc -> String
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
Render the Doc to a String using the default Style.
renderbufferAlphaSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferBlueSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferDepthSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferGreenSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferHeight :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferInternalFormat :: RenderbufferTarget -> GettableStateVar PixelInternalFormat
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferRedSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferSamples :: RenderbufferTarget -> GettableStateVar Samples
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStencilSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStorage :: RenderbufferTarget -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferStorageMultiSample :: RenderbufferTarget -> Samples -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferWidth :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderer :: GettableStateVar String
OpenGL Graphics.Rendering.OpenGL.GL.StringQueries
renderHtml :: HTML html => html -> String
html Text.Html
renderHtml :: HTML html => html -> String
xhtml Text.XHtml.Strict, xhtml Text.XHtml.Frameset, xhtml Text.XHtml.Transitional
Outputs indented HTML. Because space matters in HTML, the output is quite messy.
renderHtml' :: Int -> HtmlElement -> ShowS
html Text.Html
renderHtmlFragment :: HTML html => html -> String
xhtml Text.XHtml.Strict, xhtml Text.XHtml.Frameset, xhtml Text.XHtml.Transitional
Render a piece of indented HTML without adding a DOCTYPE declaration or root element. Only adds whitespace meaning of the document.
renderHtmlWithLanguage :: HTML html => String -> html -> String
xhtml Text.XHtml.Strict
Outputs indented XHTML. Because space matters in HTML, the output is quite messy.
renderingContext :: StateVar RenderingContext
GLUT Graphics.UI.GLUT.Initialization
(freeglut only) Controls the creation of rendering contexts for new windows.
renderMode :: GettableStateVar RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
renderObject :: Flavour -> Object -> IO ()
GLUT Graphics.UI.GLUT.Objects
Render an object in the given flavour.
renderPrimitive :: PrimitiveMode -> IO a -> IO a
OpenGL Graphics.Rendering.OpenGL.GL.BeginEnd
Delimit the vertices that define a primitive or a group of like primitives. Only a subset of GL commands can be used in the delimited action: Those for specifying vertex coordinates (vertex, vertexv), vertex colors (color, colorv, secondaryColor, secondaryColorv, index, indexv), normal (normal, normalv), texture coordinates (texCoord, texCoordv, multiTexCoord, multiTexCoordv), and fog coordinates (fogCoord, fogCoordv). Additionally, evalPoint1, evalPoint2, evalCoord1, evalCoord1v, evalCoord2, evalCoord2v, materialAmbient, materialDiffuse, materialAmbientAndDiffuse, materialSpecular, materialEmission, materialShininess, callList, callLists, and setting edgeFlag are allowed. Writing the respective state variables is allowed in the delimited action, too. Regardless of the chosen PrimitiveMode, there is no limit to the number of vertices that can be defined during a single renderPrimitive. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn. The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are Lines (2), Triangles (3), Quads (4), and QuadStrip (2).
renderQuadric :: QuadricStyle -> QuadricPrimitive -> IO ()
OpenGL Graphics.Rendering.OpenGL.GLU.Quadrics
renderString :: Font a => a -> String -> IO ()
GLUT Graphics.UI.GLUT.Fonts
renderStyle :: Style -> Doc -> String
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
Render the Doc to a String using the given Style.
renderTable :: BlockTable (Int -> Int -> Html) -> Html
html Text.Html
renderTag :: Bool -> String -> [HtmlAttr] -> Int -> ShowS
html Text.Html
beginConditionalRender :: QueryObject -> ConditionalRenderMode -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.ConditionalRendering
bindRenderbuffer :: RenderbufferTarget -> StateVar RenderbufferObject
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
package cellrenderer-cairo
package
A CellRenderer instance that allows for arbitrary Cairo rendering functions to render each item in a TreeView. Version 1.0.0.0

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