Text

data TextEncoding
base System.IO, base GHC.IO.Encoding.Types, base GHC.IO.Encoding
A TextEncoding is a specification of a conversion scheme between sequences of bytes and sequences of Unicode characters. For example, UTF-8 is an encoding of Unicode characters into a sequence of bytes. The TextEncoding for UTF-8 is utf8.
module Data.Generics.Text
syb Data.Generics.Text
"Scrap your boilerplate" --- Generic programming in Haskell See http://www.cs.uu.nl/wiki/GenericProgramming/SYB. The present module provides generic operations for text serialisation of terms.
module Data.Text
text Data.Text
A time and space-efficient implementation of Unicode text. Suitable for performance critical use, both in terms of large data quantities and high speed. Note: Read below the synopsis for important notes on the use of this module. This module is intended to be imported qualified, to avoid name clashes with Prelude functions, e.g. > import qualified Data.Text as T To use an extended and very rich family of functions for working with Unicode text (including normalization, regular expressions, non-standard encodings, text breaking, and locales), see the text-icu package: http://hackage.haskell.org/package/text-icu
module Generics.SYB.Text
syb Generics.SYB.Text
Convenience alias for Data.Generics.Text.
module Graphics.Rendering.OpenGL.GL.Texturing
OpenGL Graphics.Rendering.OpenGL.GL.Texturing
This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.
module Test.HUnit.Text
HUnit Test.HUnit.Text
Text-based test controller for running HUnit tests and reporting results as text, usually to a terminal.
module Test.QuickCheck.Text
QuickCheck Test.QuickCheck.Text
Text :: Cursor
GLUT Graphics.UI.GLUT.Window
Insertion point cursor for text.
data Text
text Data.Text.Lazy.Internal, text Data.Text.Lazy
data Text
text Data.Text.Internal, text Data.Text
A space efficient, packed, unboxed Unicode text type.
text :: Array -> Int -> Int -> Text
text Data.Text.Internal
Smart constructor.
text :: String -> Doc
template-haskell Language.Haskell.TH.PprLib
text :: String -> Doc
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
A document of height 1 containing a literal string. text satisfies the following laws: *  s <> text t = text > (s++ * text "" <> x = x, if x non-empty The side condition on the last law is necessary because text "" has height 1, while empty has no height.
text :: String -> HtmlAttr
html Text.Html, xhtml Text.XHtml.Transitional
package text
package
An efficient packed, immutable Unicode text type (both strict and lazy), with a powerful loop fusion optimization framework. The Text type represents Unicode character strings, in a time and space-efficient manner. This package provides text processing capabilities that are optimized for performance critical use, both in terms of large data quantities and high speed. The Text type provides character-encoding, type-safe case conversion via whole-string case conversion functions. It also provides a range of functions for converting Text values to and from ByteStrings, using several standard encodings. Efficient locale-sensitive support for text IO is also supported. These modules are intended to be imported qualified, to avoid name clashes with Prelude functions, e.g. > import qualified Data.Text as T To use an extended and very rich family of functions for working with Unicode text (including normalization, regular expressions, non-standard encodings, text breaking, and locales), see the text-icu package: http://hackage.haskell.org/package/text-icu &#8212;&#8212; RELEASE NOTES &#8212;&#8212; Changes in 0.11.2.0: * String literals are now converted directly from the format in which GHC stores them into Text, without an intermediate transformation through String, and without inlining of conversion code at each site where a string literal is declared. Version 0.11.2.1
package text-format
package
A text formatting library optimized for both ease of use and high performance. Version 0.3.0.7
package text-format-simple
package
Tiny library dedicated for text formating in C# style. Version 1.1.0
package text-icu
package
Haskell bindings to the International Components for Unicode (ICU) libraries.  These libraries provide robust and full-featured Unicode services on a wide variety of platforms. Features include: * Both pure and impure bindings, to allow for fine control over efficiency and ease of use. * Breaking of strings on character, word, sentence, and line boundaries. * Access to the Unicode Character Database (UCD) of character metadata. * String collation functions, for locales where the conventions for lexicographic ordering differ from the simple numeric ordering of character codes. * Character set conversion functions, allowing conversion between Unicode and over 220 character encodings. * Unicode normalization.  (When implementations keep strings in a normalized form, they can be assured that equivalent strings have a unique binary representation.) * Regular expression search and replace. Version 0.6.3.4
package text-json-qq
package
text-json-qq provides json quasiquatation for Haskell. This package expose the function jsonQQ that compile time converts json code into a Text.JSON.JSValue. jsonQQ got the signature > jsonQQ :: QuasiQuoter. Consult documentation in the module Text.JSON.QQ. Version 0.4.1
package text-register-machine
package
An implementation of Lawrence S. Moss' 1# language and Text Register Machine (http://www.indiana.edu/~iulg/trm/). Version 0.4.0
package text-xml-generic
package
Text.XML.Generic can automatically serialize from the Data-type class to XML-strings. Version 0.1.1
package text-xml-qq
package
XML quasiquoter. Can convert XML code into Haskell data structures compile time. At the moment only Text.XML.Light (xml-package) backend. Supports namespaces, attributes, embedding Haskell variables etc. See github for more information and examples of usage. Version 0.1
module Text.Parsec.Text
parsec Text.Parsec.Text
Make Text an instance of Stream with Char token type.
textarea :: Html -> Html
html Text.Html, xhtml Text.XHtml.Strict, xhtml Text.XHtml.Frameset, xhtml Text.XHtml.Transitional
type TextDecoder state = BufferCodec Word8 CharBufElem state
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
data TextDetails
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
The TextDetails data type A TextDetails represents a fragment of text that will be output at some point.
type TextEncoder state = BufferCodec CharBufElem Word8 state
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
TextEncoding :: String -> IO (TextDecoder dstate) -> IO (TextEncoder estate) -> TextEncoding
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
textEncodingName :: TextEncoding -> String
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
a string that can be passed to mkTextEncoding to create an equivalent TextEncoding.
textfield :: String -> Html
html Text.Html, xhtml Text.XHtml.Strict, xhtml Text.XHtml.Frameset, xhtml Text.XHtml.Transitional
package textmatetags
package
A simple Haskell program to provide tags for Haskell code completion in TextMate Version 0.0.1.2
textP :: Array -> Int -> Int -> Text
text Data.Text.Internal
Construct a Text without invisibly pinning its byte array in memory if its length has dwindled to zero.
package textPlot
package
Graph plots of y(x), parametric (x(t),y(t)), and polar r(phi) functions with ASCII text. Version 0.2
Texture :: MatrixMode
OpenGL Graphics.Rendering.OpenGL.GL.CoordTrans
The texture matrix stack.
texture :: TextureTarget -> StateVar Capability
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Application
Texture1D :: TextureTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture1DColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
Texture2D :: TextureTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture2DColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
Texture3D :: TextureTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture3DColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
TextureAttributes :: ServerAttributeGroup
OpenGL Graphics.Rendering.OpenGL.GL.SavingState
textureBinding :: TextureTarget -> StateVar (Maybe TextureObject)
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Objects
textureBorder :: TextureQuery Border
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Queries
textureBorderColor :: TextureTarget -> StateVar (Color4 GLfloat)
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Parameters
TextureColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
TextureColorTableStage :: ColorTableStage
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
data TextureCombineFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments
textureCompareFailValue :: TextureTarget -> StateVar GLclampf
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Parameters
textureCompareMode :: TextureTarget -> StateVar (Maybe ComparisonFunction)
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Parameters
data TextureCompareOperator
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Parameters
textureCompareOperator :: TextureTarget -> StateVar (Maybe TextureCompareOperator)
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Parameters
textureCompressedImageSize :: TextureQuery (Maybe GLsizei)
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Queries
TextureCompression :: HintTarget
OpenGL Graphics.Rendering.OpenGL.GL.Hints
TextureCoordArray :: ClientArrayType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
data TextureCoordName
OpenGL Graphics.Rendering.OpenGL.GL.CoordTrans
TextureCubeMap :: TextureTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
TextureCubeMapColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
TextureCubeMapNegativeX :: CubeMapTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
TextureCubeMapNegativeY :: CubeMapTarget
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification

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