Text -hunit -base
A time and space-efficient implementation of Unicode text. Suitable for performance critical use, both in terms of large data quantities and high speed.
Note: Read below the synopsis for important notes on the use of this module.
This module is intended to be imported qualified, to avoid name clashes with Prelude functions, e.g.
> import qualified Data.Text as T
To use an extended and very rich family of functions for working with Unicode text (including normalization, regular expressions, non-standard encodings, text breaking, and locales), see the text-icu package: http://hackage.haskell.org/package/text-icu
Insertion point cursor for text.
A space efficient, packed, unboxed Unicode text type.
Make Text an instance of Stream with Char token type.
This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.
This is a purely internal module for marshaling texture targets.
This is a purely internal module for (un-)marshaling TextureUnit.
The TextDetails data type
A TextDetails represents a fragment of text that will be output at some point.
The texture matrix stack.
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