TextEncoding +base

data TextEncoding
base System.IO, base GHC.IO.Encoding.Types, base GHC.IO.Encoding
A TextEncoding is a specification of a conversion scheme between sequences of bytes and sequences of Unicode characters. For example, UTF-8 is an encoding of Unicode characters into a sequence of bytes. The TextEncoding for UTF-8 is utf8.
TextEncoding :: String -> IO (TextDecoder dstate) -> IO (TextEncoder estate) -> TextEncoding
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
textEncodingName :: TextEncoding -> String
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
a string that can be passed to mkTextEncoding to create an equivalent TextEncoding.
mkTextEncoding :: String -> IO TextEncoding
base System.IO, base GHC.IO.Encoding
Look up the named Unicode encoding. May fail with * isDoesNotExistError if the encoding is unknown The set of known encodings is system-dependent, but includes at least: * TF * UTF-16, UTF-16BE, UTF-16LE * UTF-32, UTF-32BE, UTF-32LE On systems using GNU iconv (e.g. Linux), there is additional notation for specifying how illegal characters are handled: * a suffix of //IGNORE, e.g. UTF-8//IGNORE, will cause all illegal sequences on input to be ignored, and on output will drop all code points that have no representation in the target encoding. * a suffix of //TRANSLIT will choose a replacement character for illegal sequences or code points. On Windows, you can access supported code pages with the prefix CP; for example, "CP1250".