all -opengl -base

all :: (Char -> Bool) -> ByteString -> Bool
bytestring Data.ByteString.Char8, bytestring Data.ByteString.Lazy.Char8
Applied to a predicate and a ByteString, all determines if all elements of the ByteString satisfy the predicate.
all :: (Char -> Bool) -> Text -> Bool
text Data.Text, text Data.Text.Lazy
O(n) all p t determines whether all characters in the Text t satisify the predicate p. Subject to fusion.
all :: (Word8 -> Bool) -> ByteString -> Bool
bytestring Data.ByteString, bytestring Data.ByteString.Lazy
O(n) Applied to a predicate and a ByteString, all determines if all elements of the ByteString satisfy the predicate.
package allocated-processor
package
See module docs for more information, and "cv-combinators" package for example usage. Version 0.0.2
package alloy
package
Alloy is a generic programming library for performing traversals of data and applying specific operations to certain types.  More information is available in the tutorial (http://twistedsquare.com/Alloy-Tutorial.pdf) and the draft paper (http://twistedsquare.com/Alloy.pdf). Version 1.2.0
package alloy-proxy-fd
package
Two modules supplying proxy instances that allow you to define pure andor effectful instances in terms of their more general effectfulroute-including equivalents in Alloy. Version 1.0.0
module Test.QuickCheck.All
QuickCheck Test.QuickCheck.All
Experimental features using Template Haskell. You need to have a {-# LANGUAGE TemplateHaskell #-} pragma in your module for any of these to work.
AllMatches :: (f b) -> AllMatches f b
regex-base Text.Regex.Base.RegexLike
newtype AllMatches f b
regex-base Text.Regex.Base.RegexLike
Used in results of RegexContext instances
data AllocationStrategy
bytestring Data.ByteString.Builder.Extra
A buffer allocation strategy for executing Builders.
AllowDirectContext :: DirectRendering
GLUT Graphics.UI.GLUT.Initialization
Try to use direct rendering, silently using indirect rendering if this is not possible.
AllPhases :: Phases
template-haskell Language.Haskell.TH.Syntax, template-haskell Language.Haskell.TH
AllSubmatches :: (f b) -> AllSubmatches f b
regex-base Text.Regex.Base.RegexLike
newtype AllSubmatches f b
regex-base Text.Regex.Base.RegexLike
Used in results of RegexContext instances
AllTextMatches :: (f b) -> AllTextMatches f b
regex-base Text.Regex.Base.RegexLike
newtype AllTextMatches f b
regex-base Text.Regex.Base.RegexLike
Used in results of RegexContext instances
AllTextSubmatches :: (f b) -> AllTextSubmatches f b
regex-base Text.Regex.Base.RegexLike
newtype AllTextSubmatches f b
regex-base Text.Regex.Base.RegexLike
Used in results of RegexContext instances
package Allure
package
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute. New since 0.4.8 are screensaver game modes (AI vs AI), improved AI (can now climbs stairs, etc.), multiple, multi-floor staircases, multiple savefiles, configurable framerate and combat animations and more. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written using the LambdaHack roguelike game engine available at http://hackage.haskell.org/package/LambdaHack. Version 0.4.10.5
addTimerCallback :: Timeout -> TimerCallback -> IO ()
GLUT Graphics.UI.GLUT.Callbacks.Global
Register a one-shot timer callback to be triggered after at least the given amount of time. Multiple timer callbacks at same or differing times may be registered simultaneously. There is no support for canceling a registered callback. The number of milliseconds is a lower bound on the time before the callback is generated. GLUT attempts to deliver the timer callback as soon as possible after the expiration of the callback's time interval.

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