color

color :: String -> HtmlAttr
html Text.Html, xhtml Text.XHtml.Transitional
color :: Color a => a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
colorBufferDepth :: GettableStateVar BufferDepth
GLUT Graphics.UI.GLUT.State
Contains the total number of bits in the color buffer of the /current window's/ current layer. For an RGBA layer, this is the sum of the red, green, blue, and alpha bits. For an color index layer, this is the number of bits of the color indexes.
package colorize-haskell
package
Highligt Haskell source Version 1.0.1
colorMapEntry :: Index1 GLint -> StateVar (Color3 GLfloat)
GLUT Graphics.UI.GLUT.Colormap
Controls the color index colormap entry of the current window's logical colormap for the layer in use. The layer in use of the current window should be a color index window. The color index should be zero or greater and less than the total number of colormap entries for the window (see numColorMapEntries) and different from an overlay's transparent index (see transparentIndex). If the layer in use's colormap was copied by reference, setting a colormap entry will force the duplication of the colormap.
colorMask :: StateVar (Color4 Capability)
OpenGL Graphics.Rendering.OpenGL.GL.Framebuffer
Controls whether the individual color components in the framebuffer can or cannot be written. If the red flag is Disabled, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted. Initially, all color components can be written. Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components. Furthermore, this mask is used only in RGBA mode.
colorMaski :: DrawBufferIndex -> StateVar (Color4 Capability)
OpenGL Graphics.Rendering.OpenGL.GL.Framebuffer
colorMaski is a version of colorMask that only applies to the specified drawbuffer
colorMaterial :: StateVar (Maybe (Face, ColorMaterialParameter))
OpenGL Graphics.Rendering.OpenGL.GL.Colors
package colors
package
colorSubTable :: ColorTable -> GLsizei -> GLsizei -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorSum :: StateVar Capability
OpenGL Graphics.Rendering.OpenGL.GL.ColorSum
colorTable :: Proxy -> ColorTable -> PixelInternalFormat -> GLsizei -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableBias :: ColorTableStage -> StateVar (Color4 GLfloat)
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableFormat :: ColorTable -> GettableStateVar PixelInternalFormat
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableIntesitySize :: ColorTable -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableLuminanceSize :: ColorTable -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableRGBASizes :: ColorTable -> GettableStateVar (Color4 GLsizei)
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableScale :: ColorTableStage -> StateVar (Color4 GLfloat)
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableStage :: ColorTableStage -> StateVar Capability
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
colorTableWidth :: ColorTable -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable

Show more results