many +network

sendMany :: Socket -> [ByteString] -> IO ()
network Network.Socket.ByteString
Send data to the socket. The socket must be in a connected state. The data is sent as if the parts have been concatenated. This function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.
sendManyTo :: Socket -> [ByteString] -> SockAddr -> IO ()
network Network.Socket.ByteString
Send data to the socket. The recipient can be specified explicitly, so the socket need not be in a connected state. The data is sent as if the parts have been concatenated. This function continues to send data until either all data has been sent or an error occurs. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent.