max

max :: Ord a => a -> a -> a
base Prelude, base Data.Ord
maxBound :: Bounded a => a
base Prelude
maximum :: Ord a => [a] -> a
base Prelude, base Data.List
maximum returns the maximum value from a list, which must be non-empty, finite, and of an ordered type. It is a special case of maximumBy, which allows the programmer to supply their own comparison function.
maxConstrIndex :: DataType -> ConIndex
base Data.Data
Gets the maximum constructor index of an algebraic datatype
maximum :: (Foldable t, Ord a) => t a -> a
base Data.Foldable
The largest element of a non-empty structure.
maximumBy :: (a -> a -> Ordering) -> [a] -> a
base Data.List
The maximumBy function takes a comparison function and a list and returns the greatest element of the list by the comparison function. The list must be finite and non-empty.
maximumBy :: Foldable t => (a -> a -> Ordering) -> t a -> a
base Data.Foldable
The largest element of a non-empty structure with respect to the given comparison function.
max3DTextureSize :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
maxArrayTextureLayers :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
maxClipPlanes :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Clipping
maxColorTextureSamples :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
maxCombinedTextureImageUnits :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits
Contains the total number of hardware units that can be used to access texture maps from the vertex processor and the fragment processor combined. Note: If the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units. The minimum legal value is 2.
maxConvolutionHeight :: ConvolutionTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
maxConvolutionWidth :: ConvolutionTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
maxCubeMapTextureSize :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
maxDepthTextureSamples :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
maxDiscardedTests :: State -> Int
QuickCheck Test.QuickCheck.State
maximum number of tests that can be discarded
maxDiscardRatio :: Args -> Int
QuickCheck Test.QuickCheck.Test, QuickCheck Test.QuickCheck
maximum number of discarded tests per successful test before giving up
maxDrawBuffers :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Framebuffer
Contains the maximum number of buffers that can activated via drawBuffers or which can be simultaneously written into from within a fragment shader using the special output variable array gl_FragData. This constant effectively defines the size of the gl_FragData array. The minimum legal value is 1.
maxElementsIndices :: GettableStateVar NumArrayIndices
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays

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