render +opengl

renderbufferAlphaSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferBlueSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferDepthSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferGreenSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferHeight :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferInternalFormat :: RenderbufferTarget -> GettableStateVar PixelInternalFormat
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferRedSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferSamples :: RenderbufferTarget -> GettableStateVar Samples
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStencilSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStorage :: RenderbufferTarget -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferStorageMultiSample :: RenderbufferTarget -> Samples -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferWidth :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderer :: GettableStateVar String
OpenGL Graphics.Rendering.OpenGL.GL.StringQueries
renderMode :: GettableStateVar RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
renderPrimitive :: PrimitiveMode -> IO a -> IO a
OpenGL Graphics.Rendering.OpenGL.GL.BeginEnd
Delimit the vertices that define a primitive or a group of like primitives. Only a subset of GL commands can be used in the delimited action: Those for specifying vertex coordinates (vertex, vertexv), vertex colors (color, colorv, secondaryColor, secondaryColorv, index, indexv), normal (normal, normalv), texture coordinates (texCoord, texCoordv, multiTexCoord, multiTexCoordv), and fog coordinates (fogCoord, fogCoordv). Additionally, evalPoint1, evalPoint2, evalCoord1, evalCoord1v, evalCoord2, evalCoord2v, materialAmbient, materialDiffuse, materialAmbientAndDiffuse, materialSpecular, materialEmission, materialShininess, callList, callLists, and setting edgeFlag are allowed. Writing the respective state variables is allowed in the delimited action, too. Regardless of the chosen PrimitiveMode, there is no limit to the number of vertices that can be defined during a single renderPrimitive. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn. The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are Lines (2), Triangles (3), Quads (4), and QuadStrip (2).
renderQuadric :: QuadricStyle -> QuadricPrimitive -> IO ()
OpenGL Graphics.Rendering.OpenGL.GLU.Quadrics
Render :: RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
Renderbuffer :: RenderbufferTarget
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
RenderbufferAttachment :: AttachmentObjectType
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
data RenderbufferObject
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects

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