render -xhtml

render :: Doc -> String
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
Render the Doc to a String using the default Style.
renderbufferAlphaSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferBlueSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferDepthSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferGreenSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferHeight :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferInternalFormat :: RenderbufferTarget -> GettableStateVar PixelInternalFormat
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferRedSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferSamples :: RenderbufferTarget -> GettableStateVar Samples
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStencilSize :: RenderbufferTarget -> GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderbufferStorage :: RenderbufferTarget -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferStorageMultiSample :: RenderbufferTarget -> Samples -> PixelInternalFormat -> RenderbufferSize -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects
renderbufferWidth :: RenderbufferTarget -> GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries
renderer :: GettableStateVar String
OpenGL Graphics.Rendering.OpenGL.GL.StringQueries
renderHtml :: HTML html => html -> String
html Text.Html
renderHtml' :: Int -> HtmlElement -> ShowS
html Text.Html
renderingContext :: StateVar RenderingContext
GLUT Graphics.UI.GLUT.Initialization
(freeglut only) Controls the creation of rendering contexts for new windows.
renderMode :: GettableStateVar RenderMode
OpenGL Graphics.Rendering.OpenGL.GL.Selection
renderObject :: Flavour -> Object -> IO ()
GLUT Graphics.UI.GLUT.Objects
Render an object in the given flavour.
renderPrimitive :: PrimitiveMode -> IO a -> IO a
OpenGL Graphics.Rendering.OpenGL.GL.BeginEnd
Delimit the vertices that define a primitive or a group of like primitives. Only a subset of GL commands can be used in the delimited action: Those for specifying vertex coordinates (vertex, vertexv), vertex colors (color, colorv, secondaryColor, secondaryColorv, index, indexv), normal (normal, normalv), texture coordinates (texCoord, texCoordv, multiTexCoord, multiTexCoordv), and fog coordinates (fogCoord, fogCoordv). Additionally, evalPoint1, evalPoint2, evalCoord1, evalCoord1v, evalCoord2, evalCoord2v, materialAmbient, materialDiffuse, materialAmbientAndDiffuse, materialSpecular, materialEmission, materialShininess, callList, callLists, and setting edgeFlag are allowed. Writing the respective state variables is allowed in the delimited action, too. Regardless of the chosen PrimitiveMode, there is no limit to the number of vertices that can be defined during a single renderPrimitive. Lines, triangles, quadrilaterals, and polygons that are incompletely specified are not drawn. Incomplete specification results when either too few vertices are provided to specify even a single primitive or when an incorrect multiple of vertices is specified. The incomplete primitive is ignored; the rest are drawn. The minimum specification of vertices for each primitive is as follows: 1 for a point, 2 for a line, 3 for a triangle, 4 for a quadrilateral, and 3 for a polygon. Modes that require a certain multiple of vertices are Lines (2), Triangles (3), Quads (4), and QuadStrip (2).

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