sep +opengl

separableFilter2D :: PixelInternalFormat -> Size -> PixelData a -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
Separable2D :: ConvolutionTarget
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
SeparateSpecularColor :: LightModelColorControl
OpenGL Graphics.Rendering.OpenGL.GL.Colors
SeperateAttribs :: TransformFeedbackBufferMode
OpenGL Graphics.Rendering.OpenGL.GL.TransformFeedback
blendEquationSeparate :: StateVar (BlendEquation, BlendEquation)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
blendFuncSeparate :: StateVar ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
getSeparableFilter2D :: PixelData a -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
maxTransformFeedbackSeparateAttribs :: GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.TransformFeedback
Max number of seprate atributes or varyings than can be captured in transformfeedback, initial value 4
maxTransformFeedbackSeparateComponents :: GettableStateVar GLint
OpenGL Graphics.Rendering.OpenGL.GL.TransformFeedback
Max number of components per attribute or varying in seperate mode initial value 4
programSeparable :: Program -> StateVar Bool
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects
stencilFuncSeparate :: Face -> SettableStateVar (ComparisonFunction, GLint, GLuint)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
stencilMaskSeparate :: Face -> SettableStateVar GLuint
OpenGL Graphics.Rendering.OpenGL.GL.Framebuffer
stencilOpSeparate :: Face -> SettableStateVar (StencilOp, StencilOp, StencilOp)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment