sep +opengl

Separable2D :: ConvolutionTarget
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
separableFilter2D :: PixelInternalFormat -> Size -> PixelData a -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
SeparateSpecularColor :: LightModelColorControl
OpenGL Graphics.Rendering.OpenGL.GL.Colors
blendEquationSeparate :: StateVar (BlendEquation, BlendEquation)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
blendFuncSeparate :: StateVar ((BlendingFactor, BlendingFactor), (BlendingFactor, BlendingFactor))
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
getSeparableFilter2D :: PixelData a -> PixelData a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution
stencilFuncSeparate :: Face -> SettableStateVar (ComparisonFunction, GLint, GLuint)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment
stencilMaskSeparate :: Face -> SettableStateVar GLuint
OpenGL Graphics.Rendering.OpenGL.GL.Framebuffer
stencilOpSeparate :: Face -> SettableStateVar (StencilOp, StencilOp, StencilOp)
OpenGL Graphics.Rendering.OpenGL.GL.PerFragment