Evaluate each action in the sequence from left to right, and collect the results.
Evaluate each action in the sequence from left to right, and ignore the results.
Evaluate each monadic action in the structure from left to right, and ignore the results.
Evaluate each action in the structure from left to right, and ignore the results.
General purpose finite sequences. Apart from being finite and having strict operations, sequences also differ from lists in supporting a wider variety of operations efficiently.
An amortized running time is given for each operation, with n referring to the length of the sequence and i being the integral index used by some operations. These bounds hold even in a persistent (shared) setting.
The implementation uses 2-3 finger trees annotated with sizes, as described in section 4.2 of
* Ralf Hinze and Ross Paterson, "Finger trees: a simple general-purpose data structure", Journal of Functional Programming 16:2 (2006) pp 197-217. http://www.soi.city.ac.uk/~ross/papers/FingerTree.html
Note: Many of these operations have the same names as similar operations on lists in the Prelude. The ambiguity may be resolved using either qualification or the hiding clause.
The subsequences function returns the list of all subsequences of the argument.
> subsequences "abc" == ["","a","b","ab","c","ac","bc","abc"]
Find sequences within lists.
An editor shows a textual description of music (like Haskore), an interpreter computes and emits a stream of MIDI events, and (that's the main point) the user can change the program on the fly. Additionally the state of the interpreter is shown in the form of the current reduced term for educational and debugging purposes.
* example usage *****
The live-sequencer does not make music itself, its entire task is to control other software or hardware synthesizers. That is, in order to hear something you need a working MIDI synthesizer such as the sampling based software synthesizer TiMidity. You may run TiMidity and the live-sequencer this way:
> timidity -iA &
> live-sequencer-gui --connect-to TiMidity Simplesong &
This should give you an ongoing stream of notes. Then change one of the numbers that appear in the lines like qn = 300 and press CTRL-R for "reloading" that module into the interpreter. This should immediately have an effect, namely increasing the tempo of the melody. You may also alter a note name like c 4 to cis 4, then reload, then undo the modification and reload, again, after a while. This is the main idea of changing the song while it is playing. The way the changes are applied warrants that the change takes effect when the time comes. Music is not interrupted and does not need to be restarted for reacting to changes.
The overall task performed by the sequencer is to lazily evaluate a term called main that is a list of events. The value of main is a stream of midi events (On/Off pitch velocity, PgmChange, Controller) or (Wait milliseconds). You may wrap a MIDI event in a Channel constructor in order to assign the event to the particular MIDI channel. If you omit this constructor then the event is put to channel 0.
In each step, the head of the main stream gets reduced to head normal form (with : at the top), and the first arg of the : gets fully expanded and it must be a MIDI event.
* input language *****
The used language is syntactically almost a subset of Haskell with only strict pattern matching and pattern matching only at the definition level (no case), no local bindings (no lambda, let, where), no types (no type inference, type signatures and type declarations are skipped), and with diet syntax (i.e. drastically reduced syntactic sugar, like no layout rule, no do syntax, no list comprehension, no operator sections).
Semantics is similar to lazy evaluation, but we have no sharing. The design goal is that code can be changed while the program is running. This implies that evaluation of one expression may give different results at different times (e.g., during a live performance, one changes some chords of a musical theme). In turn, this implies that we do not store and share results of evaluations, hence, we don't have local bindings.
You may import and use the special functions Controls.checkBox, Controls.slider from the Controls module. For every call to these functions a widget is added to the control window and the state of the widget is the result of the function call. Technically every change of these widgets internally adds or updates a rule in the Controls module. The effect is very similar to updating a value definition in a module and then reloading that module to the interpreter, but using the widgets is more intuitive.
* Offline rendering *****
In the library interface of this package we provide the basic Live-Sequencer modules in order to allow offline rendering of music that you programmed within the Live-Sequencer. You may generate a standard MIDI file using functions from the Render module. To this end load your song module into GHCi and call
> YourModule> Render.writeStream "yoursong.mid" yourSong
* HTTP access *****
You may open a browser and view all modules under http://localhost:8080/. If the user of the GUI inserts comments like this one:
, then it is possible to modify the content below this mark via HTTP. This way multiple people can participate in the composition process. The recommended situation is a room with a data projector and a loudspeaker, where the conductor explains the functions to the auditory and the participants can watch the screen and listen to the music.
You may choose any other port using the command line option --http-port. If you want to use a system port like the standard HTTP port 80, we recommend to configure a firewall to redirect the external port 80 to the internal user port. We discourage from starting the live-sequencer as root user. You may disable the HTTP server altogether by compiling with cabal install -f-httpServer.
* Execution modes *****
There are three modes of execution that you can choose from the Execution menu:
* Real-time: This is the mode for musical live performances. The interpreter waits according to the Wait elements in the main list.
* Slow motion: This mode is for demonstration and debugging. You can alter the speed using CTRL-< and CTRL->.
* Single step: This mode is for demonstration, debugging and as a pause mode, when the interpreter reaches the end of the main list. You can trigger evaluation of the next element using CTRL-N. You can perform a single reduction with CTRL-U, which also highlights the rule that will be applied next. Changes to the program are only respected when an element is completely reduced and sent via MIDI. Unfortunately it is currently not possible to undo a step.
* Editing *****
You can change a module name by altering the module identifier between the module and where keywords and then triggering module reload. The same way you can load new modules by adding import lines and reloading the module. Alternatively, you may create new modules or close old ones using functions from the File menu.
For composition it is useful to play parts of the music. You can do this by simply placing the cursor within an identifier or by marking an expression and then call Play term from the Execution menu. This will make the marked expression the current term and start playing.
Once the music is playing you can change it by altering the module and reload it. However you may find out that you cannot do a certain modification this way. In this case you can mark an expression that denotes a stream transformation function and call the Apply term menu item. This will apply the marked function to the current term. Useful functions are:
* merge newTrack for adding a new track simultaneously. However, mind the latency!
* flip append newTrack for appending some events to the current music.
* dropTime time for skipping a part of the music. However this may skip some Off events and this yields hanging tones. Additionally you may exceed the number of maximally allowed reductions.
* skipTime time for skipping a part of the music. This one only removes or shortens Wait constructors. Thus all events are played but you risk exceeding the limit for playing many events at once.
* compressTime acceleration time for accelerating the music for a certain time. This should circumvent the problems of dropTime and skipTime.
* Limits *****
Without some safety belts it would be very easy to consume all memory or all processing power by accident or by people who contribute malicious code via HTTP. Thus we have added some limits. These have reasonable default values but you can adjust them to your needs via command line options at startup. These are the limits you can set:
* maximum number of reduction steps per list element: With this limit you can prevent infinite loops.
* term size: With this limit you can prevent memory leaks.
* term depth: With this limit you can prevent unbalanced expression trees. Unbalanced trees do not consume more memory than balanced ones, but they consume considerably more graphical space on pretty-printing.
* maximum number of events per time period: If your song is too fast or does not contain any Wait elements at all, your machine will run out of processing power. Thus you can restrict the number of events generated in a certain period of time. It is controlled by two options: --event-period sets the time period in milliseconds whereas --max-events-per-period sets the maximum number of events within this time period. In principle you can consider this a ratio but you cannot simply cancel it. E.g. both --event-period=100 --max-events-per-period=15 and --event-period=1000 --max-events-per-period=150 describe the same ratio, the difference is how liberal is the sequencer with respect to exceeding the ratio for a short time. Read the first setting as: "For 15 adjacent events, the duration between the first and the last one must be at least 100ms." That is, if you emit 20 events simultaneously every second, then the first setting will forbid this, and the second setting will allow it. Thus we recommend to first set --max-events-per-period to the number of events that you want to emit simultaneously and then set --event-period large enough to match the power of your machine.
* ALSA *****
Using the --new-out-port option you may add more ALSA MIDI ports. Every port extends the range of MIDI channels by 16 new logical channels. That is Channel 40 ev sends an event to MIDI channel 8 at the second newly added ALSA port (because 40 = 2*16+8). Every --connect-to option refers to the latest added port. Example:
> live-sequencer --connect-to Synth0 --new-out-port out1 --connect-to
> Synth1 --new-out-port out2 --connect-to Synth2
You do not need to connect to any synthesizer at startup. You may connect or disconnect the live-sequencer to any synthesizer once it is running using aconnect (command line) or kaconnect, alsa-patch-bay, patchage (graphical interfaces).
The live-sequencer itself can be controlled to some extent. You may start the live-sequencer this way
> live-sequencer --connect-from YourMidiController
or connect to it once it is running. This enables the following functions:
* If you press a key on your MIDI keyboard named YourMidiController, then the according note name is inserted in the current module. However, note durations cannot be preserved and velocities are ignored, as well. Thus don't expect that the live-sequencer captures complex songs, this function is just intended as assistance for note input.
* You can control execution of the live-sequencer using MIDI Machine Control SysEx messages. Some MIDI controller keyboards have transportation buttons that support those messages.
The supported MMC commands are:
* RECORD STROBE: Toggle between receiving and ignoring note input from MIDI keyboard
* PLAY: Restart the interpreter
* STOP: Halt the interpreter and turn sound off
* PAUSE: Toggle between real time and single step mode
* FAST FORWARD: Next element in single step mode