texCoord

texCoord :: TexCoord a => a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
texCoordv :: TexCoord a => Ptr a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
class TexCoord a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Change the current texture coordinates of the current or given texture unit.
TexCoord1 :: a -> TexCoord1 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
newtype TexCoord1 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Texture coordinates with t=0, r=0, and q=1.
TexCoord2 :: a -> a -> TexCoord2 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
data TexCoord2 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Texture coordinates with r=0 and q=1.
TexCoord3 :: a -> a -> a -> TexCoord3 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
data TexCoord3 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Texture coordinates with q=1.
TexCoord4 :: a -> a -> a -> a -> TexCoord4 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
data TexCoord4 a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Fully-fledged four-dimensional texture coordinates.
class TexCoordComponent a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
The class of all types which can be used as a texture coordinate.
currentRasterTexCoords :: GettableStateVar (TexCoord4 GLfloat)
OpenGL Graphics.Rendering.OpenGL.GL.RasterPos
multiTexCoord :: TexCoord a => TextureUnit -> a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
multiTexCoordv :: TexCoord a => TextureUnit -> Ptr a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec