vertex

module Graphics.Rendering.OpenGL.GL.VertexArrays
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
This module corresponds to section 2.8 (Vertex Arrays) of the OpenGL 2.1 specs.
module Graphics.Rendering.OpenGL.GL.VertexSpec
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
This module corresponds to section 2.7 (Vertex Specification) of the OpenGL 2.1 specs.
class Vertex a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Specify the (x, y, z, w) coordinates of a four-dimensional vertex. This must only be done during renderPrimitive, otherwise the behaviour is unspecified. The current values of the auxiliary vertex attributes are associated with the vertex. Note that there is no such thing as a "current vertex" which could be retrieved.
type Vertex = Int
containers Data.Graph
Abstract representation of vertices.
vertex :: Vertex a => a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
Vertex2D :: (Vertex2 GLfloat) -> VertexInfo
OpenGL Graphics.Rendering.OpenGL.GL.Feedback
Vertex3D :: (Vertex3 GLfloat) -> VertexInfo
OpenGL Graphics.Rendering.OpenGL.GL.Feedback
Vertex3DColor :: (Vertex3 GLfloat) -> ColorInfo -> VertexInfo
OpenGL Graphics.Rendering.OpenGL.GL.Feedback
Vertex3DColorTexture :: (Vertex3 GLfloat) -> ColorInfo -> (TexCoord4 GLfloat) -> VertexInfo
OpenGL Graphics.Rendering.OpenGL.GL.Feedback
Vertex4DColorTexture :: (Vertex4 GLfloat) -> ColorInfo -> (TexCoord4 GLfloat) -> VertexInfo
OpenGL Graphics.Rendering.OpenGL.GL.Feedback
VertexArray :: ClientArrayType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
VertexArrayAttributes :: ClientAttributeGroup
OpenGL Graphics.Rendering.OpenGL.GL.SavingState
VertexArrayDescriptor :: NumComponents -> DataType -> Stride -> Ptr a -> VertexArrayDescriptor a
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
data VertexArrayDescriptor a
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
class VertexAttrib a
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
vertexAttrib :: VertexAttrib a => IntegerHandling -> AttribLocation -> a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
vertexAttrib1 :: VertexAttribComponent a => AttribLocation -> a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
vertexAttrib1I :: VertexAttribComponent a => AttribLocation -> a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
vertexAttrib1Iv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
vertexAttrib1N :: VertexAttribComponent a => AttribLocation -> a -> IO ()
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec

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