vertex
This module corresponds to section 2.8 (Vertex Arrays) of the OpenGL 2.1 specs.
This module corresponds to section 2.7 (Vertex Specification) of the OpenGL 2.1 specs.
Specify the (x, y, z, w) coordinates of a four-dimensional vertex. This must only be done during renderPrimitive, otherwise the behaviour is unspecified. The current values of the auxiliary vertex attributes are associated with the vertex.
Note that there is no such thing as a "current vertex" which could be retrieved.
Abstract representation of vertices.
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