[Haskell-cafe] Haskell on the Playstation 3? :-)
hughperkins at gmail.com
Thu Aug 30 22:18:46 EDT 2007
On 8/31/07, Dan Piponi <dpiponi at gmail.com> wrote:
> Right. But the functions and data that we are trying to map and fold
> could be anything, so we are required to have the full functionality
> of Haskell running on the GPU - unless the compiler can smartly figure
> out what should run on the GPU and what shouldn't. All in all, this
> could be a fairly ambitious project.
Well, yes, I didnt say it would be easy ;-)
It could be useful to make a ballpark estimate of what kind of
performance we'd get running Haskell on a GPU, compared to running on
a CPU. Any ideas on how to do this?
By the way, is there some reason we couldnt give the entire haskell
program to every thread, and simply pass in something roughly
equivalent to the program counter in with the data?
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