[Haskell-cafe] announce: Glome.hs-0.3 (Haskell raytracer)
andrewcoppin at btinternet.com
Sat Apr 26 03:33:42 EDT 2008
Jon Harrop wrote:
> On Thursday 24 April 2008 20:29:50 Andrew Coppin wrote:
>> 2. It's the only program I've seen that can render *real* curves, not
>> fake trickery with triangle meshes.
> What you called "fake trickery with triangle meshes" is the core of all modern
> computer graphics. Focussing on ray tracing instead of that is rather missing
> the point, IMHO.
Well, that rather depends on what your "point" is, doesn't it?
Personally, I don't see the point in rendering a couple of million
mathematically flat surfaces, and then trying to blur the edges to give
the false illusion of a curved surface - when you could just, you know,
render a real curved surface. Sure, surface normal tricks can make
lighting and reflections look almost correct, but they won't fix profile
views, shadows and self-shadows, intersections, or any of the other
artifacts caused by using triangles.
But anyway, this is wandering off-topic. Suffice it to say, for my
humble little hobby graphics, I intend to stick to ray tracing. If you
disagree, feel free to use something else for your stuff. :-)
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