[Haskell-cafe] announce: Glome.hs-0.3 (Haskell raytracer)

Sebastian Sylvan sebastian.sylvan at gmail.com
Sat Apr 26 15:11:10 EDT 2008


On Sat, Apr 26, 2008 at 10:21 AM, david48
<dav.vire+haskell at gmail.com<dav.vire%2Bhaskell at gmail.com>>
wrote:

> On Sat, Apr 26, 2008 at 9:33 AM, Andrew Coppin
> <andrewcoppin at btinternet.com> wrote:
>
> >  Personally, I don't see the point in rendering a couple of million
> > mathematically flat surfaces,
>
> What about speed ?
>

If you tessellate the curve so that there is zero error, then it's probably
going to be faster to ray trace the actual curve, since you'll essentially
have loads of very small (1 pixel or thereabouts) triangles...



-- 
Sebastian Sylvan
+44(0)7857-300802
UIN: 44640862
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