[Haskell-cafe] Re: Tim Sweeney (the gamer)

Achim Schneider barsoap at web.de
Thu Jan 10 06:51:49 EST 2008


"Nick Rolfe" <nickrolfe at gmail.com> wrote:

> http://morpheus.cs.ucdavis.edu/papers/sweeny.pdf
> 
> He refers to Haskell and its strengths (and some of its weaknesses)
> quite a bit.
> 
> For those who don't know him, Tim Sweeney is the main programmer
> behind Epic Games's popular Unreal Engine. When he talks, many game
> developers will listen. 
>
We will dream, most likely.

> Perhaps more importantly, anything he does
> will affect a large number of game developers.
> 
Dreaming of pointy-haired bosses listening to him, that is.

That said, he made the slides before the advent of the GHC API, which
is the dream of anyone being worried about scripting performance... not
to mention that it greatly reduces the edit/compile/test cycle once in
place. Bytestring fusion wasn't in sight, too, afair... or spj worrying
about pipeline stalls, to single out a single thing.

All this is quite important in an industry where you test whether it's
faster to properly generate the index numbers or rely on Java
exceptions when you want to randomly index 3x3 portions of an NxM map
where the indexed portion reduces to 2x3 or 2x2 in rare cases.

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