[Haskell-cafe] Physics engines purely in Haskell?
dons at galois.com
Sat Nov 8 18:53:55 EST 2008
> Has anyone thought about or embarked on the task of developing a 2D or
> 3D physics engine purely in Haskell?
> There is Hipmunk but I'm wondering about a purely Haskell
> implementation; possibly a port of Chipmunk to Haskell.
"Hpysics is a physics engine to be written using Data Parallel
Haskell during Google Summer of Code 2008. "
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