[Haskell-cafe] Re: Why binding to existing widget toolkitsdoesn't
make any sense
bugfact at gmail.com
Sun Feb 1 15:04:23 EST 2009
Nice! Well well well, we have exciting times ahead!
If this implementation is somewhat stable, I guess we need to put a binding
on Hackage :)
Of course Microsoft provides the new Direct2D API for something similar, but
having a multi platform solution is preferable.
I also played a bit with an implementation for rendering conics on the GPU:
That runs about 100 times faster as software rendered Cairo or GDI+ on my
On Sun, Feb 1, 2009 at 6:21 PM, Claus Reinke <claus.reinke at talk21.com>wrote:
> A common standard would be useful, but OpenVG doesn't look
>> like "ready soon". On the declarative side, there's also SVG..
> Seems I've got to qualify that remark somewhat - apart from some
> commercial/closed-source implementations, there is also a open
> source ANSI C one (implemented on top of OpenGL, so it isn't
> quite the same as direct OpenGL hardware support, but it offers
> the same API and might be a good target for a Haskell binding..):
> Also, an OpenVG backend for Cairo, which seems to have so many backends
> that it might be the safest user-level choice?
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