[Haskell-cafe] FRP + physics / status of hpysics

Peter Verswyvelen bugfact at gmail.com
Sat Mar 7 12:34:10 EST 2009


On Fri, Mar 6, 2009 at 10:39 PM, Roman Cheplyaka <roma at ro-che.info> wrote:

> > The blog
> > seems to be inactive since december 2008; has development ceased?
>
> Sort of. One reason is that DPH does not seem to be ready for hpysics
> yet, another one is that I don't see any potential users around (read: I
> just need a kick in the ass).
>

Is it a performance issue?


>
> > Integrating hpysics with Grapefruit might be a good topic for the
> Hackaton,
> > trying to make a simple game (e.g. Pong or Breakout) without using
> recursive
> > signal functions, but with correct collision response and
> better-than-Euler
> > integration, all handled by the physics engine. Other FRP engines could
> be
> > tried, but Grapefruit hacking is already a topic on the Hackaton, so it
> > would combine efforts.
>
> Yes, I'm actively pondering Hpysics+Grapefruit (it's the primary reason
> of my interest in Grapefruit). But first of all we need to get graphics
> support into Grapefruit.
>
> Does your proposal re Hackathon indicate that you'd like to join?
>

Yes, Thomas 'Bob' Davie and I already joined the Hackaton, but the wiki is
not yet updated.I see you've joined too, cool
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://www.haskell.org/pipermail/haskell-cafe/attachments/20090307/5875d2ac/attachment.htm


More information about the Haskell-Cafe mailing list