[Haskell-cafe] How to understand the fmap here ?
tom.davie at gmail.com
Tue May 5 05:36:00 EDT 2009
On 5 May 2009, at 11:27, z_axis wrote:
> The following code snippets is from xmonad:
> -- Given a window, find the screen it is located on, and compute
> -- the geometry of that window wrt. that screen.
> floatLocation :: Window -> X (ScreenId, W.RationalRect)
> rr <- snd `fmap` floatLocation w
> Prelude> :i fmap
> class Functor f where fmap :: (a -> b) -> f a -> f b
> It seems it is different from the definition of fmap ?
As the type signature of fmap explains, it transforms a function.
Specifically, it starts with a function (a -> b), and it transforms it
to accept an 'a' inside a functor instead of just an a, and return a
'b' inside the same functor instead of just a b. In other words, fmap
applies functions inside containers.
We can see from floatLocation that it returns a pair inside a
container - specifically, an X container. Fmap takes snd, and
transforms it to work on values inside the X.
So, snd has type (a,b) -> b, thus fmap snd has type f (a,b) -> f b.
In this case, the type it's being applied to is X (ScreenId,
W.RationalRect), so f unifies with X, a with ScreenID and b with
W.RationalRect. Making snd `fmap` floatLocation w hav the type X
Finally, the bind into rr there takes it out of the X monad all
together, getting you a W.RationalRect.
You may want to read this article which explains some of Haskell's
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