[Haskell-cafe] Combining Gtk2hs and Fieldtrip
Herng Yi Cheng
herngyi at gmail.com
Sun Aug 8 06:29:00 EDT 2010
> Date: Sun, 8 Aug 2010 12:53:54 +0300
> Subject: Re: [Haskell-cafe] Combining Gtk2hs and Fieldtrip
> From: sergueyz at gmail.com
> To: herngyi at gmail.com
> CC: haskell-cafe at haskell.org
> Gtk2hs has an OepnGL binding. So you can create OpenGL context and draw there.
> I don't think you will still be able to use parallel threads, but path
> to hardware renderer will be shorter for sure.
Thanks for the info!
I looked at the documentation for GtkGLExt (I think you were referring
to this), and compared to FieldTrip, I think it's a lot harder to write.
As diving into either of these systems would require serious work, I'm
not totally sure of this, but it seems that FieldTrip is more high-level
with its wrappers and with GtkGLExts you still have to deal with lots
of small details. Is it possible that that FieldTrip could export a data structure (Geometry3 ?) that can be read by GtkGLExts? That would solve the problem of interfacing between Gtk2hs and FieldTrip.
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