[Haskell-cafe] ANN: Dungeons of Wor - a largish FRP example and a
fun game, all in one!
patai_gergely at fastmail.fm
Sun Feb 14 02:21:20 EST 2010
> Seems like today FRP is the last word in game programming with Haskell.
> Do you know something that could be a good tutorial, or at least
> introduction to FRP ? Something that could somewhat help me learn the ropes,
> 'cause I'm afraid if I dive directly into your code I'm gonna be lost.
I don't think there's any material on FRP that could be considered a
general tutorial, because there are many flavours with smaller and
bigger differences, and no-one really seems to know how to program in
this manner beyond toy examples. So, for the time being, I'd probably
start with the original Fran paper , which is quite accessible in my
opinion, and even though some of the details are obsolete, it explains
the basics reasonably well. The Yampa Arcade  is probably the best
introduction to the arrow-based approach (AFRP). The new Reactive paper
 is not beginner friendly, but if you already grokked Fran, it
shouldn't be too hard to follow, and it describes a way to design an
applicative style reactive library with a much cleaner interface than
that of Fran.
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