[Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell

Daniel Peebles pumpkingod at gmail.com
Wed May 26 23:15:24 EDT 2010


Next up, binary obfuscation! Apple already uses these extensively in their
Fairplay code. Surely it isn't against the rules (yet?) to apply them to
your program before submitting it to the store? :P

On Wed, May 26, 2010 at 11:01 PM, Ben Lippmeier <benl at ouroborus.net> wrote:

>
> On 27/05/2010, at 9:01 AM, Edward Kmett wrote:
> > While we can all acknowledge the technical impossibility of identifying
> the original source language of a piece of code...
>
>
> Uh,
>
> desire:tmp benl$ cat Hello.hs
> main = putStr "Hello"
>
> desire:tmp benl$ ghc --make Hello.hs
>
> desire:tmp benl$ strings Hello | head
> Hello
> base:GHC.Arr.STArray
> base:GHC.Arr.STArray
> base:GHC.Classes.D:Eq
> base:GHC.Classes.D:Eq
> failed to read siginfo_t
>  failed:
> Warning:
> select
> buildFdSets: file descriptor out of range
>
> ...
>
>
>
>
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