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Interesting! I just wanted to reply (although Andrew Coppin must have
unsubscribed by now...) that I have an application that plots pixels
using OpenGL (it's actually not that hard, just visit the new Haskell
OpenGL page, and look at the examples given, e.g. <a
href="http://darcs.haskell.org/packages/GLUT/examples/RedBook/Image.hs">http://darcs.haskell.org/packages/GLUT/examples/RedBook/Image.hs</a>).
But the SDL stuff seems easier...<br>
<br>
Thanks,<br>
Peter Verswyvelen<br>
<br>
Roel van Dijk wrote:
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cite="mid:ab9dc6fa0710141023x2e2aadddtb517d63be0c2b26d@mail.gmail.com"
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<pre wrap="">I say someone binds SDL[1]. (If it hasn't been done already.)
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<pre wrap=""><!---->
Ask and you shall receive:
<a class="moz-txt-link-freetext" href="http://darcs.haskell.org/~lemmih/hsSDL/">http://darcs.haskell.org/~lemmih/hsSDL/</a>
I use those SDL bindings to plot pixels with OpenGL and play with 3D
stuff in Haskell.
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