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> I'd strongly recommend you simply choose a set of geometric objects<br />
> paths, polygons, whatever... and work with those, only considering SVG<br />
> as a final rendering step when you could probably just generate<br />
<br />
I do, cheers.<br />
<br />
The SVG model is just an intermediate representation for the SVG export/import part.<br />
Past experience told me, mapping SVG to my own models in one pass gets pretty ugly.<br />
<br />
Bye,<br />
Lenny
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