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> Date: Sun, 8 Aug 2010 12:53:54 +0300<br>> Subject: Re: [Haskell-cafe] Combining Gtk2hs and Fieldtrip<br>> From: sergueyz@gmail.com<br>> To: herngyi@gmail.com<br>> CC: haskell-cafe@haskell.org<br>> <br>> Gtk2hs has an OepnGL binding. So you can create OpenGL context and draw there.<br>> <br>> I don't think you will still be able to use parallel threads, but path<br>> to hardware renderer will be shorter for sure.<br><br>Thanks for the info!<br>
<br>
I looked at the documentation for GtkGLExt (I think you were referring
to this), and compared to FieldTrip, I think it's a lot harder to write.
As diving into either of these systems would require serious work, I'm
not totally sure of this, but it seems that FieldTrip is more high-level
with its wrappers and with GtkGLExts you still have to deal with lots
of small details. Is it possible that that FieldTrip could export a data structure (Geometry3 ?) that can be read by GtkGLExts? That would solve the problem of interfacing between Gtk2hs and FieldTrip.<br><br>regards,<br>Herng Yi<br><br>                                            </body>
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