<div dir="ltr">I'm trying to handle my usb controller (xbox model) via GLFW.<div><br></div><div style>I can get it's input, but I see a strange behaviour in my sample application that I couldn't explain.</div><div style>
Can you enlight me please?</div><div style><br></div><div style>If I disable automatic event polling on buffer swapping (line "A"), the screen content is refreshed but OS part is unresposive: I can't resize, move, etc.</div>
<div style><br></div><div style>With automatic event polling enabled, everything is fine.</div><div style><br></div><div style>I tried disabling automatic event polling and calling "waitEvents" (line "B") before refreshing the screen. But, changes to the joystick input do not generate any event, so I need to move the mouse or type a key to release "waitEvents" call.</div>
<div style><br></div><div style>What am I missing?</div><div style><br></div><div style>I'm using Windows 7 64-bit.</div><div style><br></div><div style>The code is available here: <a href="http://hpaste.org/80031">http://hpaste.org/80031</a></div>
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