mouse & HOpenGL

Andre W B Furtado [email protected]
Wed, 19 Sep 2001 17:55:31 -0300


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Does anybody know if (H)OpenGL can recognize a mouse movement even if =
the mouse cursor doesn't move? For example, suppose the mouse cursor is =
placed at the top left corner of the screen, and I move my mouse to the =
top left corner direction. The mouse cursor won't move, although the =
mouse WAS moved. Unfortunately, the "motionFunc" and "passiveMotionFunc" =
are related to the new position of the mouse cursor, rather than the =
mouse movement... (in the Allegro library, this is solved by a thing =
called "mouse mickeys").

Thanks a lot,
Andre W B Furtado

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Does anybody know if (H)OpenGL can =
recognize a=20
mouse movement even if the mouse cursor doesn't move? For example, =
suppose the=20
mouse cursor is placed at the top left corner of the screen, and I =
move&nbsp;my=20
mouse to the top left corner direction. The mouse cursor won't move, =
although=20
the mouse WAS moved. Unfortunately, the "motionFunc" and =
"passiveMotionFunc" are=20
related to the new position of the mouse cursor, rather than the mouse=20
movement... (in the Allegro library, this is solved by a thing=20
called&nbsp;"mouse mickeys").</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Thanks a lot,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Andre W B =
Furtado</FONT></DIV></BODY></HTML>

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