[HOpenGL] Re: hello

Neal Alexander relapse.dev at gmx.com
Wed May 6 12:03:27 EDT 2009


u5h wrote:
> I feel a little bad spamming the list with this, but the number of
> people I've met who know how to work Haskell/OpenGL is about zero.  I'm
> trying to find some sort of excellent guide to Haskell/OpenGL, if one is
> indeed written, to help me fill out an idea for a MMO??? that's been
> lingering in my head for a while - also, any excellent Haskell coders
> willing to assist with an open source, modular online game with amazing
> visuals and whatnot may as well contact me, right?
> 
> I will probably receive replies telling me to do this in another
> language or something - but that's no fun, is it? The mathematical
> versatility of Haskell along with the ridiculous conciseness make it
> ideal for this project, even if I have to use some strange FRP approach.
> 
> rjq at gmx.com

Theres about four people on the list writing game engines in haskell i 
think. Ideally, they would all work on the same project, but no one 
feels like organizing anything =p

Maybe ill try setting something up later on.



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