[HOpenGL] Haskell or C First?

Danny Charbonneau novo.charbonneau75 at gmail.com
Sun May 29 06:57:58 CEST 2011


I have an ambition to eventually create a large graphics application
dependent on OpenGL I don't have much experience with C or Haskell, though I
feel somewhat comfortable around C code. Should I devote some time to
learning C and going through the red book or the opengl bible, or is it
possible that I could learn Haskell and have no trouble creating and
manipulating objects with the bindings offered?
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