New patches: [Importing hs_OpenGL_getProcAddres must use ccall instead of CALLCONV shelarcy **20070309053115] { hunk ./Graphics/Rendering/OpenGL/GL/Extensions.hs 46 -foreign import CALLCONV unsafe "hs_OpenGL_getProcAddress" hs_OpenGL_getProcAddress +foreign import ccall unsafe "hs_OpenGL_getProcAddress" hs_OpenGL_getProcAddress } Context: [README about building from darcs Ross Paterson **20070218110200] [Note that we support OpenGL 2.1 now sven.panne@aedion.de**20070101125021] [Completed implementation of drawBuffers sven.panne@aedion.de**20061130133951] [Made drawBuffers a full-blown StateVar (getter not yet implemented) sven.panne@aedion.de**20061130132401] [Refactored (un)marshalling of modelview indices, fixing an off-by-two bug on the way sven.panne@aedion.de**20061130132135] [Changed the type of a few implementation limits to GLsizei for consistency reasons sven.panne@aedion.de**20061130123956] [Added current raster secondary color query sven.panne@aedion.de**20061129125402] [Added sRGB textures sven.panne@aedion.de**20061129121705] [Added pixel buffer objects sven.panne@aedion.de**20061129093054] [Made 'uniform' a 'StateVar' to allow queries, too sven.panne@aedion.de**20061122130106] [Added missing Storable instance for FogCoord1 sven.panne@aedion.de**20061122123656] [Added vertexProgramTwoSide and vertexProgramPointSize sven.panne@aedion.de**20061121120200] [Do not return trailing NUL in shader string queries sven.panne@aedion.de**20061115151908] [Make Eq/Ord/Show/ObjectName superclasses of Shader sven.panne@aedion.de**20061112140430] [Added utility function 'majorMinor' to easily parse OpenGL's version strings sven.panne@aedion.de**20061112131225] [Extended the set of possible types for vertex attributes and uniform variables sven.panne@aedion.de**20061110131951] [Distributed shader-related stuff to the right modules sven.panne@aedion.de**20061110122648] [Updated Haddock module headers (now OpenGL 2.1 support, API is stable) sven.panne@aedion.de**20061110101454] [Partial implementation of vertex attributes/uniform variables sven.panne@aedion.de**20061109143842] [Added a few missing OpenGL 2.0 features and prepared GLSL variable access sven.panne@aedion.de**20061108144500] [Added Haddock comments for GLSL implementation limits sven.panne@aedion.de**20061107140514] [Completed handling of shaders and programs sven.panne@aedion.de**20061106151311] [Implement almost all shader/program related API entries sven.panne@aedion.de**20061103141002] [More GLSL functionality, mainly queries plus some cleanup sven.panne@aedion.de**20061102134107] [Added shading-related queries sven.panne@aedion.de**20061102133821] [Added missing import sven.panne@aedion.de**20061102094212] [Added basic Shader/Program functionality sven.panne@aedion.de**20061101210232] [First steps towards GLSL support sven.panne@aedion.de**20061101193753] [Added autoconf magic for GLchar/GLintptr/GLsizeiptr sven.panne@aedion.de**20061101183122] [Slightly improved the NURBS API sven.panne@aedion.de**20061012114037] [includes -> install-includes Ross Paterson **20060829123744] [exclude Setup.hs even if not building package Ross Paterson **20060825222701] [exclude Setup.hs from build Ross Paterson **20060824183533] [add boilerplate Setup.hs Ross Paterson **20060824115102] [add files used by configure Ross Paterson **20060518174356] [TAG Initial conversion from CVS complete John Goerzen **20060112154136] Patch bundle hash: 4c285d28bfd341da2d84e5742c76e8188203bf47