Hi Mikel,<div><br></div><div>My company, iPwn Studios, modified GHC 6.10.4 to produce iPhone output with the help of Xcode. We're using it to write a game for the iPhone. The ghc-iphone project is open source, and is located at <meta http-equiv="content-type" content="text/html; charset=utf-8"><a href="http://projects.haskell.org/ghc-iphone">http://projects.haskell.org/ghc-iphone</a>. I'd be happy to help you get up and running with that if you'd like.</div>
<div><br></div><div><br></div><div>Ryan</div><div><br><div class="gmail_quote">On Fri, Nov 5, 2010 at 1:07 PM, mikel evins <span dir="ltr"><<a href="mailto:mevins@me.com">mevins@me.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="im"><br>
On Nov 5, 2010, at 10:59 AM, Elliott Hird wrote:<br>
<br>
> arm-apple-darwin-gcc sounds like a manually-installed cross-compiler<br>
> from the official gcc sources, perhaps?<br>
<br>
</div>Perhaps. Apple's toolchain includes compilers with similar names in the version of XCode I have installed (I have the 4.x beta toolchain). If there were just a little more information about how (and whether) the example setup at the jhc wiki page was originally made to work, I could probably adjust things appropriately for my environment.<br>
<div class="im"><br>
> Could you inject the built executable into an .app?<br>
<br>
</div>Good question. Clearly, the cross-compiler setup is not sufficient by itself, since any actually working iOS app has to be codesigned (unless we assume jailborken devices, which, of course, I don't).<br>
<font color="#888888"><br>
--me<br>
</font><div><div></div><div class="h5"><br>
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