OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portabilityportable
Stabilitystable
Maintainer[email protected]
Safe HaskellNone

Graphics.Rendering.OpenGL.Raw.EXT.VertexShader

Contents

Description

All raw functions and tokens from the EXT_vertex_shader extension, see http://www.opengl.org/registry/specs/EXT/vertex_shader.txt.

Synopsis

Functions

glSetInvariant :: GLuint -> GLenum -> Ptr () -> IO ()Source

glSetLocalConstant :: GLuint -> GLenum -> Ptr () -> IO ()Source

glVariantbv :: GLuint -> Ptr GLbyte -> IO ()Source

glVariantsv :: GLuint -> Ptr GLshort -> IO ()Source

glVariantiv :: GLuint -> Ptr GLint -> IO ()Source

glVariantfv :: GLuint -> Ptr GLfloat -> IO ()Source

glVariantdv :: GLuint -> Ptr GLdouble -> IO ()Source

glVariantubv :: GLuint -> Ptr GLubyte -> IO ()Source

glVariantuiv :: GLuint -> Ptr GLuint -> IO ()Source

glVariantPointer :: GLuint -> GLenum -> GLuint -> Ptr () -> IO ()Source

glGetVariantPointerv :: GLuint -> GLenum -> Ptr (Ptr a) -> IO ()Source

Tokens