Int -containers

data Int :: *
base Prelude, base Data.Int, base GHC.Exts
A fixed-precision integer type with at least the range [-2^29 .. 2^29-1]. The exact range for a given implementation can be determined by using Prelude.minBound and Prelude.maxBound from the Prelude.Bounded class.
module Data.Int
base Data.Int
Signed integer types
Int :: Integer -> Lexeme
base Text.Read.Lex, base Text.Read
Integer literal
module Data.Text.Lazy.Builder.Int
text Data.Text.Lazy.Builder.Int
Int :: DataType
OpenGL Graphics.Rendering.OpenGL.GL.VertexArrays
data Integer :: *
base Prelude
Arbitrary-precision integers.
class (Real a, Enum a) => Integral a
base Prelude
Integral numbers, supporting integer division. Minimal complete definition: quotRem and toInteger
data Int16
base Data.Int
16-bit signed integer type
data Int32
base Data.Int
32-bit signed integer type
data Int64
base Data.Int
64-bit signed integer type
data Int8
base Data.Int
8-bit signed integer type
IntConstr :: Integer -> ConstrRep
base Data.Data
data IntPtr
base Foreign.Ptr
A signed integral type that can be losslessly converted to and from Ptr. This type is also compatible with the C99 type intptr_t, and can be marshalled to and from that type safely.
IntRep :: DataRep
base Data.Data
module Codec.Compression.Zlib.Internal
zlib Codec.Compression.Zlib.Internal
Pure stream based interface to lower level zlib wrapper
module Data.Text.Internal
text Data.Text.Internal
A module containing private Text internals. This exposes the Text representation and low level construction functions. Modules which extend the Text system may need to use this module. You should not use this module unless you are determined to monkey with the internals, as the functions here do just about nothing to preserve data invariants. You have been warned!
module Data.Text.Lazy.Internal
text Data.Text.Lazy.Internal
A module containing private Text internals. This exposes the Text representation and low level construction functions. Modules which extend the Text system may need to use this module. You should not use this module unless you are determined to monkey with the internals, as the functions here do just about nothing to preserve data invariants. You have been warned!
Int' :: VariableType
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Attribs
data IntegerHandling
OpenGL Graphics.Rendering.OpenGL.GL.VertexSpec
IntegerL :: Integer -> Lit
template-haskell Language.Haskell.TH.Syntax, template-haskell Language.Haskell.TH
Used for overloaded and non-overloaded literals. We don't have a good way to represent non-overloaded literals at the moment. Maybe that doesn't matter?

Show more results