**Packages**- base
- QuickCheck
- OpenGL

Generates an integral number. The number is chosen uniformly from the entire range of the type. You may want to use arbitrarySizedBoundedIntegral instead.

Generates an integral number from a bounded domain. The number is chosen from the entire range of the type, but small numbers are generated more often than big numbers. Inspired by demands from Phil Wadler.

Generates an integral number. The number can be positive or negative and its maximum absolute value depends on the size parameter.

A coarbitrary implementation for integral numbers.

Shrink an integral number.