Num +glut

type NumLevels = GLint
GLUT Graphics.UI.GLUT.Objects
numColorMapEntries :: GettableStateVar GLint
GLUT Graphics.UI.GLUT.Colormap
Contains the number of entries in the colormap of the current window's current layer (0 in RGBA mode).
numDialsAndButtons :: GettableStateVar (Maybe (DialCount, ButtonCount))
GLUT Graphics.UI.GLUT.State
Contains Just the number of dials and buttons of an attached dial & button box or Nothing if there is none.
numMenuItems :: GettableStateVar Int
GLUT Graphics.UI.GLUT.Menu
Contains the number of menu items in the current menu.
numMouseButtons :: GettableStateVar (Maybe ButtonCount)
GLUT Graphics.UI.GLUT.State
Contains Just the number of buttons of an attached mouse or Nothing if there is none.
numSpaceballButtons :: GettableStateVar (Maybe ButtonCount)
GLUT Graphics.UI.GLUT.State
Contains Just the number of buttons of the attached Spaceball or Nothing if there is none.
numSubWindows :: GettableStateVar Int
GLUT Graphics.UI.GLUT.Window
Contains the number of subwindows the current window has, not counting children of children.
numTabletButtons :: GettableStateVar (Maybe ButtonCount)
GLUT Graphics.UI.GLUT.State
Contains Just the number of buttons of an attached tablet or Nothing if there is none.
DisplayNum :: DisplayCapability
GLUT Graphics.UI.GLUT.Initialization
A special capability name indicating Nth frame buffer configuration matching the description string. When not specified, initialDisplayCapabilities also uses the first (best matching) configuration. Num requires a relation and numeric value.
GameModeNum :: GameModeCapability
GLUT Graphics.UI.GLUT.GameMode
Match the Nth frame buffer configuration compatible with the given capabilities (numbering starts at 1)
KeyNumLock :: SpecialKey
GLUT Graphics.UI.GLUT.Callbacks.Window
supportedNumAuxBuffers :: GettableStateVar [Int]
GLUT Graphics.UI.GLUT.State
(freeglut only) Contains a list of the number of auxiliary buffers supported, in increasing order.
type WheelNumber = Int
GLUT Graphics.UI.GLUT.Callbacks.Window