Text -glut -quickcheck -parsec

module Data.Generics.Text
syb Data.Generics.Text
"Scrap your boilerplate" --- Generic programming in Haskell See http://www.cs.uu.nl/wiki/GenericProgramming/SYB. The present module provides generic operations for text serialisation of terms.
module Data.Text
text Data.Text
A time and space-efficient implementation of Unicode text. Suitable for performance critical use, both in terms of large data quantities and high speed. Note: Read below the synopsis for important notes on the use of this module. This module is intended to be imported qualified, to avoid name clashes with Prelude functions, e.g. > import qualified Data.Text as T To use an extended and very rich family of functions for working with Unicode text (including normalization, regular expressions, non-standard encodings, text breaking, and locales), see the text-icu package: http://hackage.haskell.org/package/text-icu
module Generics.SYB.Text
syb Generics.SYB.Text
Convenience alias for Data.Generics.Text.
module Test.HUnit.Text
HUnit Test.HUnit.Text
Text-based test controller for running HUnit tests and reporting results as text, usually to a terminal.
data Text
text Data.Text.Lazy.Internal, text Data.Text.Lazy
data Text
text Data.Text.Internal, text Data.Text
A space efficient, packed, unboxed Unicode text type.
data TextEncoding
base System.IO, base GHC.IO.Encoding.Types, base GHC.IO.Encoding
A TextEncoding is a specification of a conversion scheme between sequences of bytes and sequences of Unicode characters. For example, UTF-8 is an encoding of Unicode characters into a sequence of bytes. The TextEncoding for UTF-8 is utf8.
module Graphics.Rendering.OpenGL.GL.Texturing
OpenGL Graphics.Rendering.OpenGL.GL.Texturing
This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.
type TextDecoder state = BufferCodec Word8 CharBufElem state
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
data TextDetails
pretty Text.PrettyPrint.HughesPJ, pretty Text.PrettyPrint
The TextDetails data type A TextDetails represents a fragment of text that will be output at some point.
type TextEncoder state = BufferCodec CharBufElem Word8 state
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
TextEncoding :: String -> IO (TextDecoder dstate) -> IO (TextEncoder estate) -> TextEncoding
base GHC.IO.Encoding.Types, base GHC.IO.Encoding
Texture :: MatrixMode
OpenGL Graphics.Rendering.OpenGL.GL.CoordTrans
The texture matrix stack.
Texture1D :: TextureTarget1D
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture1DArray :: TextureTarget2D
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture1DColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
Texture2D :: TextureTarget2D
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture2DArray :: TextureTarget3D
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification
Texture2DColorTable :: ColorTable
OpenGL Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable
Texture2DMultisample :: TextureTarget2DMultisample
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Specification

Show more results