Text -hunit -text
Insertion point cursor for text.
Make Text an instance of Stream with Char token type.
A TextEncoding is a specification of a conversion scheme between sequences of bytes and sequences of Unicode characters.
For example, UTF-8 is an encoding of Unicode characters into a sequence of bytes. The TextEncoding for UTF-8 is utf8.
This module corresponds to section 3.8 (Texturing) of the OpenGL 2.1 specs.
The TextDetails data type
A TextDetails represents a fragment of text that will be output at some point.
The texture matrix stack.
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