combine :: FilePath -> FilePath -> FilePath
filepath System.FilePath.Windows, filepath System.FilePath.Posix
Combine two paths, if the second path isAbsolute, then it returns the second. > Valid x => combine (takeDirectory x) (takeFileName x) `equalFilePath` x > Posix: combine "/" "test" == "/test" > Posix: combine "home" "bob" == "home/bob" > Windows: combine "home" "bob" == "home\\bob" > Windows: combine "home" "/bob" == "/bob"
combineAlpha :: StateVar TextureCombineFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments
combineRGB :: StateVar TextureCombineFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments
Combine :: TextureFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments
Combine4 :: TextureFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments
type Combiner v = Vertex3 GLdouble -> WeightedProperties v -> v
OpenGL Graphics.Rendering.OpenGL.GLU.Tessellation
A function combining given vertex properties into a property for a newly generated vertex
package bidirectionalization-combined
This is a prototype implementation of the idea presented in Combining Syntactic and Semantic Bidirectionalization by Janis Voigtlaender, Zhenjiang Hu, Kazutaka Matsuda and Meng Wang. This package builds two executables to experiment with the system, a command line program "b18-combined" and a CGI based web interface "b18n-combined-cgi". The latter is also available online at Version
package function-combine
MPTC/FD generalisations of (.) and flip Version 0.1.0
maxCombinedTextureImageUnits :: GettableStateVar GLsizei
OpenGL Graphics.Rendering.OpenGL.GL.Shaders.Limits
Contains the total number of hardware units that can be used to access texture maps from the vertex processor and the fragment processor combined. Note: If the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units. The minimum legal value is 2.
data TextureCombineFunction
OpenGL Graphics.Rendering.OpenGL.GL.Texturing.Environments