maximum returns the maximum value from a list, which must be non-empty, finite, and of an ordered type. It is a special case of maximumBy, which allows the programmer to supply their own comparison function.
Gets the maximum constructor index of an algebraic datatype
The largest element of a non-empty structure.
The maximumBy function takes a comparison function and a list and returns the greatest element of the list by the comparison function. The list must be finite and non-empty.
The largest element of a non-empty structure with respect to the given comparison function.
Contains the total number of hardware units that can be used to access texture maps from the vertex processor and the fragment processor combined. Note: If the vertex shader and the fragment processing stage access the same texture image unit, then that counts as using two texture image units. The minimum legal value is 2.
maximum number of tests that can be discarded
maximum number of discarded tests per successful test before giving up
Contains the maximum number of buffers that can activated via drawBuffers or which can be simultaneously written into from within a fragment shader using the special output variable array gl_FragData. This constant effectively defines the size of the gl_FragData array. The minimum legal value is 1.
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